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	<title>Brands Create Customers &#187; Brand Glossary</title>
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	<description>Brian Phipps on next-generation brands:</description>
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		<title>New Brand Glossary: update 4</title>
		<link>http://tenayagroup.com/blog/2010/07/17/new-brand-glossary-update-4/</link>
		<comments>http://tenayagroup.com/blog/2010/07/17/new-brand-glossary-update-4/#comments</comments>
		<pubDate>Sat, 17 Jul 2010 18:41:57 +0000</pubDate>
		<dc:creator>Brian Phipps</dc:creator>
				<category><![CDATA[Brand Glossary]]></category>
		<category><![CDATA[Brand Strategy]]></category>

		<guid isPermaLink="false">http://tenayagroup.com/blog/?p=6407</guid>
		<description><![CDATA[Every so often I review and update my New Brand Glossary, adding terms from recent posts, or filling in apparent gaps between terms. This version is Update 4 to the original glossary, first published in 2006. Why create a new brand glossary? Brands are long overdue for a glossary of new concepts, terms and definitions [...]]]></description>
			<content:encoded><![CDATA[<p>Every so often I review and update my New Brand Glossary, adding terms from recent posts, or filling in apparent gaps between terms. This version is Update 4 to the original glossary, first published in 2006.</p>
<h3>Why create a new brand glossary?</h3>
<p>Brands are long overdue for a glossary of new concepts, terms and  definitions tuned to an age of collaborative, bottom-up brands, where  companies use brands to team with customers to innovate and create new  forms of customer value.</p>
<h3>This brand glossary is different</h3>
<p>You&#8217;ll note little similarity between the terms and definitions here  and those of conventional brand practice. That&#8217;s because most  conventional brand approaches are campaigns to contain and control  customers, rather than create them. In so doing they condemn themselves  to run in circles, unable to innovate themselves (and their customers)  out of a self-imposed corral.</p>
<h3>Specific problems with traditional brand glossaries</h3>
<p>Traditional brand glossaries often seem archaic and shallow today  because they&#8217;re predicated on a narrow vision of brands as top-down,  stylized sales stimulants. Traditional brand glossaries are typically  written from an ad agency perspective, where &#8220;brand&#8221; is an emotional  tool for persuading customers. Traditional glossaries usually assume a  passive customer &#8220;audience&#8221; for brand messaging campaigns, where the brand aspires to be a &#8220;belief system&#8221; that serves the company&#8217;s interests. In  this view, brands aim to be timeless (static) &#8220;icons&#8221; worshiped by  &#8220;consumers,&#8221; who are positioned as little more than sheep with credit.</p>
<p>Traditional brand glossaries are therefore largely glossaries of  control. The brands they describe really don&#8217;t do much for  customers&#8212;except to keep them in place.</p>
<h3>A glossary of brand innovation</h3>
<p>In contrast to the traditional brand glossary, this is a glossary of   value-based brands and of brand innovation. It contains concepts, terms  and definitions for a new era of brands designed to foment new business  by creating new customer opportunities. The essence of these brands is  collaboration, not control. These brands create proactive new customers  who leave old brands&#8212;and old companies&#8212;far behind.</p>
<p>Where I can&#8217;t stretch old brand concepts to fit new realities, I  invent new concepts and new terms. Many of these concepts and terms are  the subjects of full web posts in the <a href="http://tenayagroup.com/blog/">Brands Create Customers</a> weblog. (Check out the <em>Key Posts</em> section for examples).</p>
<p>This glossary is very much a work in progress. Your insights and  comments are welcome, as is the dialog we can create.</p>
<h3 style="text-align: center;">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</h3>
<h3>Architecture of Participation</h3>
<p>A brand model that favors customer interaction and initiative through  the brand,  								leading to bottom-up innovation and new market  growth.  								It stands in sharp contrast to the top-down,  command-and-control architectures  								of legacy brands. Companies choose an architecture of participation when they desire to team with customers to build new markets.</p>
<h3>Brand</h3>
<p>Brands are tools that enable customers to interoperate with the  universe.  								The genius of brands is that they have no limits. The  value of brands is that  								through them, customers have no  limits.</p>
<p>Brands encompass many dimensions. The following definitions touch  upon  								key parameters:</p>
<p id="BB04"><strong> Brand (Core Definition)</strong><br />
Brands are avenues of value innovation in a creative engagement between   								companies and their customers.</p>
<p id="BB05"><strong>Brand (1)</strong><strong> </strong><br />
A brand is vertically integrated value.</p>
<p id="BB06"><strong>Brand (2)</strong><strong> </strong><br />
Your brand is one of your capabilities. It extends your ability to  deliver  								open-ended value to customers. When properly executed,  it accelerates customers  								to a new realm of fulfillment which  you create, and which only you can sustain.</p>
<p id="BB07"><strong>Brand (3)</strong><strong> </strong><br />
Brand is a non-commodity experience. It can grow from a product or  service,  								a company&#8217;s character, or from artful wrappers that  sharpen customer perceptions.  								The essence of non-commodity  experience is passion. Your brand has to have it.</p>
<p id="BB08"><strong>Brand (4)</strong><strong> </strong><br />
Strategically, the way you value your customer defines your brand. A  brand that  								treats its customers as commodities (purely to be sold to)  								wastes much of its potential.</p>
<p id="BB09"><strong>Brand (5) </strong><br />
Brands are programs to achieve company growth through customer growth.   								As programs they invoke two critical perspectives:  								1)  &#8220;the customer inside the product,&#8221; and  								2) &#8220;the customer inside  the company.&#8221;  								Weak brands distance the customer. Strong brands  open their arms.</p>
<h3>Brand API&#8217;s</h3>
<p>Brand API&#8217;s are application program interfaces.   								They provide convenient latch points for customers to grab  onto brands and advance  								themselves through the brand.  								 The best API&#8217;s help convert customer initiative into better brand  content,  								context and value.</p>
<p>To see a brand API in action, visit Apple&#8217;s <a href="http://www.apple.com/iphone/apps-for-iphone/">App Store</a>.</p>
<h3>Brand Character</h3>
<p>Functionally, brand character is the spine of a company. It’s evident  when a company is accountable to the values that make it stand tall.  This means accountability in action, not on paper. Brand character draws  a line that moral weakness cannot cross.</p>
<p>Companies with character create brands with character. Brands with  character  								<em>lead.</em></p>
<h3>Brand Chain</h3>
<p>The <a href="http://tenayagroup.com/blog/2006/10/02/from-supply-chain-to-brand-chain/">brand  chain</a> begins where the classic supply chain ends. While the supply  chain is made up of value-adding inputs leading to the product, the  brand chain begins with product development and heads toward the  customer. Through brand platforms and programs it delivers multiple  forms of downstream value. The brand chain consists of creative brand  interactions between customer and company, customer and product, and  between customers themselves.</p>
<h3>Brand Context</h3>
<p>Brand context is the unique world of opportunity that a brand  presents to customers. It&#8217;s the real deal of possibilities that the  brand incarnates, and enables, across all human dimensions: creative,  social, personal, emotional, spiritual and moral.</p>
<p>Brand context is human texture. It&#8217;s the opposite of artificial  worlds fabricated by hype, spin, and distortion. (These are aspects of  propaganda, not brands.)</p>
<p>A brand&#8217;s context is only as &#8220;relevant&#8221; as the customer opportunities  it creates.</p>
<p><span id="more-6407"></span></p>
<h3>Brand Decay</h3>
<p>Brands decay when they stop leading and start pushing.  								One  of the first signs of brand decay is when brands begin extending  						 		themselves instead of their customers.</p>
<h3>Brand Depth</h3>
<p>The measure of customer presence inside the brand. Brand depth is a  key  								indicator of a company&#8217;s ability to innovate on brand, and  to create new  								streams of customer value.</p>
<h3>Brand Design</h3>
<p>The process by which the brand team <a href="http://tenayagroup.com/blog/2006/10/07/how-to-design-a-customer/">designs  a customer</a>.  								(A brand is a customer template.)</p>
<h3>Brand Engagement</h3>
<p>&#8220;Engagement&#8221; means to set things in motion, as when we engage the  gears of a machine. &#8220;Brand engagement&#8221; is the process by which the brand  <em>moves the customer forward</em>, to a stronger sense of self, and to a  higher plane of being and doing. As such, &#8220;brand engagement&#8221; is more  than a mere brand/customer interaction stemming from symbols, messages  and campaigns, where the customer is positioned as a passive audience. A  brand engagement advances both the customer and the brand toward shared  objectives. (The goal is to advance the customer into new market spaces  where competitors can&#8217;t follow.)</p>
<p>Brand engagements are collaborations in context between a company and  its customers. They invite customer initiative and participation as  value co-creators. A brand engagement makes a customer better-off than a  dis-engaged customer subjected to &#8220;branding&#8221; messages and  communications.</p>
<h3>Brand Essence</h3>
<p>The essence of brand is collaboration.  								Brands are  collaborations in context between a company,  								its customers and  the product.  								The company may initiate this endeavor, but the  nature and success of  								the brand will be determined by the most  passionate player(s). And typically, people are passionate when the brand creates opportunities for personal growth.</p>
<h3>Brand Experience (1)</h3>
<p>The process by which the customer realizes new dimensions of himself   								or herself through the brand, via sensory, emotional or  cognitive interactions.  								Typically, a brand experience becomes  meaningful only when it exceeds expectations,  								i.e., makes a difference.</p>
<h3>Brand Experience (2)</h3>
<p>Brand experience is also what the customer passes on to others, or returns to the company,  		 						once engaged by the brand. Customers write the brand story based on their brand experience.</p>
<p>Brand experience is proactive, not passive. You do not create a  sustaining brand experience by reducing customers to an audience.</p>
<h3>Brand Hacks</h3>
<p>Customers hack brands. It&#8217;s their way of pumping meaning into  						 		a brand that doesn&#8217;t measure up. In this process, customers add  content  								and context that the brand originator overlooked.  				 				They effectively redirect a brand in this manner, migrating it into  new  								value domains, sometimes far beyond the original brand  vision. 								New brand strategies encourage (and thrive upon) brand  hacks.</p>
<p>For these reasons, a primary mission of the brand is to <a href="http://tenayagroup.com/blog/2006/12/06/cultivate-brand-hacks/">cultivate  brand hacks</a>.</p>
<p>Notable brand hacks: Harley Davidson, Arm &amp; Hammer.</p>
<h3>Brand Icons</h3>
<p>The false gods of conventional brand approaches. Icons don&#8217;t innovate. They usually mark a strategic dead end for a brand, when the brand loses its creative power and aims to harvest customers by 1) resolving itself to a symbol or slogan, or 2) trading on its past.</p>
<p>Conventional brand icons are their own worst enemies, trapped in their  own rigid molds. They’re sitting ducks for brand iconoclasts, the new <a href="../2007/04/09/the-glorious-nonlinear-essence-of-brands/">non-linear  brands</a> that spin up to create customers out of nowhere. Brand iconoclasts foment new streams of value, socialized (e.g., the mobile app.)</p>
<h3>Brand Imagination</h3>
<p>The quantum leap in thinking that separates value-rich brands from  	 							value-corrosive concepts. It&#8217;s the difference between iPod and  	 							&#8220;internet appliance.&#8221;  								The former plugs into the  customer; the latter plugs into a wall.</p>
<h3>Brand Innovation</h3>
<p>A brand innovates when it makes the world more relevant for its   customers. They gladly leave old brand worlds behind. Brand innovation  often occurs as <em>company potential <strong>X</strong> customer potential</em>,  and as <em>product potential  <strong>X</strong> customer  potential</em>. It is the brand exponential.</p>
<p>Brand innovation can take many forms. It can be material, creative,  metaphoric, moral, spiritual, economic, or another form entirely.</p>
<h3>Brand Journey</h3>
<p>The shared experience of a brand and its customers as they pursue  common goals. Through the brand journey, customers can discover new  aspects of themselves: new strengths, new abilities, new ways of being  and doing. Companies use the brand journey to discover new ways of  creating value, and creating customers.</p>
<p>The quality of the brand journey&#8212;how enlightening, how enriching,  how transforming&#8212;is a function of the brand vision, and the brand  imagination behind it.</p>
<h3>Brand Layering</h3>
<p>The process of nesting sequenced brand benefits within the brand  whole,  								leading the customer through phased discovery to  fulfillment. Brand layering is typically integrated within the <a href="http://tenayagroup.com/blog/2008/05/30/visualizing-the-brand-journey/">brand  journey</a>.</p>
<h3>Brand Leadership</h3>
<p>The ability of the brand to create opportunities for customers, and  to lead them to a qualitatively better life. Brands lead by example.</p>
<h3>Brand Loyalty (1)</h3>
<p>The loyalty of the brand to what it stands for. In practice, brand  loyalty  								is a mutual loyalty of company and customer to a common  cause.  								The customer is loyal <em>through </em>the  brand, not <em>to </em>the brand.</p>
<h3>Brand Loyalty (2)</h3>
<p>The transcendent condition that occurs when customers believe in you   								because you obviously believe in them.</p>
<h3>Brand Mission</h3>
<p>The brand mission can be refined to a simple, three-part directive: <em>Grow  the customer, grow the brand, grow the business.</em> That’s what brand  builders do. Their job is to grow their customers beyond the reach of  competitors.</p>
<p>A brand without a mission is a brand without a prayer. The <a href="../2008/02/08/how-to-define-the-brand-mission/">brand  mission</a> is a <em>customer mission</em> to escape commodity culture.</p>
<h3>Brand Mode</h3>
<p>Brand mode is the drive gear of brand builders.  								It is a  radical way of thinking that innovates on value to jump customers  forward.  								Brand mode generates new styles of freedom as context  breaker and context maker,  								extending customers, products and  platforms.  								You are in brand mode when your brain burns with the  question,  								&#8220;What is holding our customers back?&#8221;</p>
<h3>Brand Model</h3>
<p>As critical as the business model. While the business model defines a  company&#8217;s  								profit logic, the brand model defines a firm&#8217;s  customer logic:  								the structure and meaning of the brand program,  its internal and external engines,  								and how, when, where and  why it creates and sustains customer value.</p>
<h3>Brand Objective</h3>
<p>Brands have one objective: to create the customers that sustain the  business.  								This is a dialectic of mutual growth, where brand and  customer advance one another.  								The brand leads by illuminating a  customer destination and a path to get there.  								It frames a  compelling story, plots a course, meets adversity with superior values,   								and sustains the customer going forward, to be sustained by the  customer in return.  								Brands that fail to create the journey and  the reward are little more than cover art.</p>
<h3>Brand Operating System</h3>
<p>The Brand Operating System (Brand OS) is a set of steps, leaps and  revelations  								that enables  								customers to do more, and be  more, through the brand. It includes integrated context,  								 content and tools that customers can adopt to pursue richer realms of  living.  								The Brand OS provides traction for customers in the  direction they wish to go.  								In practice, it functions as a  customer operating system championed by the brand,  								and fully  interactive with it.</p>
<p>See also: <a href="http://tenayagroup.com/blog/2009/02/24/the-operating-brand-principle-the-closer-you-look-the-better-we-look/">The operating brand principle</a></p>
<h3>Brand Platform</h3>
<p>The brand platform is a structure of integrated brand components  architected to  								create focused customer growth. As a platform,  it:   								1) serves as a common foundation for brand program  applications;  								2) allows for greater efficiency in brand program  development via shared elements;  								3) leverages context and  content across the brand; and  								4) enables customers to extend  the brand through bottom-up brand innovation avenues.</p>
<h3>Brand Program</h3>
<p>The set of applications through which the brand delivers value to the  customer.  								Brand programs should be designed to grow customers,  in accordance with the principle:  								&#8220;Grow the customer, grow the  brand, grow the business.&#8221;</p>
<h3>Brand Roadmap</h3>
<p>The brand roadmap is a visual document that depicts the development  stages of a brand and its customer relationships along an explicit  timeline. The roadmap shows the phases, timing, and outcomes of planned  brand innovations. Its primary focus is to illustrate how the brand (and  the brand platform) will advance customers in concert with new product  development. The brand roadmap lays out the sequence of planned brand  interactions, relationships and experiences that will advance customers  beyond the reach of competitors.</p>
<p>The roadmap is, first and foremost, a customer roadmap. It shows how  the brand will grow customers in a manner that benefits them, and is  also strategically beneficial to the business. The best brand roadmaps  are a march to a new market space.</p>
<h3>Brand Scalability</h3>
<p>The ability of a brand to extend its customer logic to higher market  levels,  								growing outward and upward from the product to a  market-defining platform.</p>
<h3>Brand Story</h3>
<p>The narrative force that drives your brand. It&#8217;s the drama of past,  present  								and future value that flows through you, and your  products, to the customer.  								Brand stories are written by customers, in customer terms. A company&#8217;s identity and positioning  will appear artificial and contrived if they are not supported  							 	by the (real) brand story.</p>
<h3>Brand Strategy</h3>
<p>A company’s brand strategy describes how the brand intends to create  customers. Specifically, it sets forth the creative, social and moral  steps that the brand will take to create the customers that will drive  the business forward.</p>
<p>For more on brand strategy, see <a href="http://tenayagroup.com/blog/2008/10/03/how-to-define-brand-strategy/">here</a>.</p>
<h3>Brand Toolkits</h3>
<p>Brands compete for customer attention.  								One way to focus and  sustain that attention is to provide customers with  								convenient  brand toolkits to enhance their lives through the brand.  								Brand  toolkits are compact &#8220;always on&#8221; brand applications,  								devices or  widgets that can be readily personalized to deliver new streams  						 		of customer value. Their function can be parallel to, or convergent  with,  								core brand benefits.  								Because brand toolkits can  encapsulate the brand in dynamic customer context,  								they are  well-suited to explore new brand spaces.</p>
<h3>Brand Touchpoints</h3>
<p>Brand touchpoints put customers in touch with vital parts of their  lives. They move customers forward. If they don’t, they’re mostly brand gestures. At their best they&#8217;re strategic handholds that enable customers to move past the dorky touchpoints offered by competitors.</p>
<h3>Brand Trust</h3>
<p>Brands work for the customer and are paid in trust.  Brand trust is earned;  there’s no free lunch. Brands that slack get  sacked.</p>
<p>Brand rule: Brand trust suffers  when marketing writes checks that the brand can’t cash.</p>
<h3>Brand Vision</h3>
<p>The ability to see your company&#8217;s future through your customer&#8217;s  eyes.</p>
<h3>Chronic Brand Deficiency</h3>
<p>The condition suffered by customers whose growth has been stunted  		 						by years of subsistence brands. Those who suffer from CBD are ripe   								for brand innovation. Brands that follow a <a href="http://tenayagroup.com/blog/2006/09/29/managing-the-brand-agenda-for-customer-growth/">customer  containment agenda</a> often induce chronic brand deficiency&#8212;and are  then stunned when customers flock to a brand that delivers more value.</p>
<h3>Commodity</h3>
<p>Lack of imagination by the producer.</p>
<h3>Customer Creation</h3>
<p>Brands create customers.  								In fact, brands are the engine of  customer creation.  								They create customers by connecting the  customer with his or her potential,  								using brand programs that  leverage both the product and the company.  								The newly created  customer reaps new freedoms in being and doing,  								sloughing off  the constraints of incumbent brands.  								Creating a customer begins  with   								<a href="http://services.google.com/university/">a holistic view of  your customers,  								where they&#8217;re going, and how you can take them  there</a>.</p>
<h3>Customer Platform</h3>
<p>The customer platform is the structure of resources, tools and  capabilities that the customer relies on to succeed. A properly  constructed brand platform can step in and support critical aspects of  the customer platform, often in a 1:1 fit, freeing the customer to  pursue additional objectives. In this process, the customer “adopts” the  brand platform and can add value to it through customer initiative and  innovation, ultimately feeding this value back to the brand.</p>
<h3>Destination Brands</h3>
<p>Structured experience platforms for tourist destinations (cities,  regions, museums  								and other unique locations). Active  destination brands are necessary because the  								physical  destination itself is no longer enough, nor is scenic inventory,  						 		nor mere promotion. Every destination brand must be a creative act  that enriches the  								visitor (in time and space) beyond the venue  itself.</p>
<h3>Destination Pump</h3>
<p>In a branded destination, an experiential node that introduces a  forward-focused  								element of brand experience to the visitor. It  is the strategic and structural fanfare  								for what follows, given  the programmatic concept for the venue.</p>
<h3>Discovery-Driven Brands</h3>
<p id="BB62">Brands that follow a discovery process to  lead customers to new forms  								of meaning in their lives.  Discovery-driven brands employ a method of prototype,  								pilot,  test and iterate to tune and re-tune brands along new context streams.   								This incremental approach enables brands to validate their  assumptions in context,  								and to learn from customers going  forward.</p>
<h3>Great Brands</h3>
<p>What makes a brand great is not that it does more for its customers.   								A great brand frees customers to do more for themselves.</p>
<h3>High Performance Brands</h3>
<p>Brands that accelerate customer growth into new market spaces,  					 			beyond the reach of conventional offerings. High performance brands   								are programs for action predicated on high levels of customer  participation.</p>
<h3>Iconoclastic Brands</h3>
<p>Brands that route around entrenched brand icons and deliver  								 value directly to customers.  								Example: <a href="http://www.wikipedia.org/">Wikipedia</a>. For every brand icon there is an equal and opposite brand iconoclast.</p>
<h3>Innovation (1)</h3>
<p>Products with more customer; process with less company.</p>
<h3>Innovation (2)</h3>
<p>Innovation is what you do for the customer, not what you do to your  product.</p>
<h3>Internal Brand Building</h3>
<p>Successful brands are built from the inside out, as organic  expressions  								of company leadership, culture and capabilities.  Employees are conditioned to  								&#8220;live the brand&#8221; when company  leaders exemplify brand values through their actions.  								 Internally and externally, brands are built by example.</p>
<p>Brands are culture first, then commerce.</p>
<h3>Legacy Brands</h3>
<p>Backward-facing brands that can suck the future from a company.  				 				Legacy brands are predicated on top-down, command and control models  which position  								the customer as a passive commodity, purely to  be sold to.  								Legacy brands are vulnerable to competitors who  create active partnerships with  								customers to innovate on brand,  elevating customers from &#8220;commodities&#8221; to  								value co-creators.</p>
<p>Typically, legacy brands create diminishing value for customers. They  are often predicated on obsolete value architectures from the past (and  hence, backward-facing).</p>
<h3>Lock-In Brands</h3>
<p>Brands that rely on artificial, non-value measures to keep customers.   								Lock-in strategies are often self-defeating for two reasons:   								1) the perception of lock-in undermines customer loyalty, and  	 							2) perpetuating a customer base via lock-in removes incentives to  develop  								better solutions. Lock-in brands lock out innovation.</p>
<h3>Packaging (1)</h3>
<p>The package is not the box. The real package is the customer, the  company, and the product&#8212;going forward. A package is a structure (and  style) of collaboration. Brands create the package that counts.</p>
<h3>Packaging (2)</h3>
<p>One of the greatest packages ever is the Polo Ralph Lauren signature  stitched  								logo: brand, product and customer packaged as one.</p>
<h3>Patron saint of brands</h3>
<p><a href="http://tenayagroup.com/blog/2006/05/19/dionysus-patron-saint-of-brands/">Dionysus</a>,  of course. He&#8217;s the edge-God, Mr. Wild Side, ecstasy <em>in excelsis</em>.  Dionysian brands are a ferment of mind and matter. They&#8217;re primordial  and potent, delivering visceral value, procreating customers, infusing  every synapse of company being.</p>
<h3>Peer-to-Peer Brands</h3>
<p>Brands powered by users that arise, grow and mutate within a shared   								product or brand context. Peer-to-peer brands generate layers of  meaning  								through common focus and/or passion. They serve  customer agendas,  								but may open doors for new product and brand  platforms.  								Market spaces of P2P brands include open source  software,  								product customizations, automobile aftermarkets,  modding,  								and software extensions. Peer-to-peer brands are brand additive.Brands designed to be extensible via  peer-to-peer architectures can gain market advantage  								over  traditional top-down, close-end brands.</p>
<h3>Personal brand applications</h3>
<p>Personal brand applications are software applications that deliver  unique brand value to customers in ways that are <em>personal, portable  and persistent</em>. Their intent is to form a brand partnership with the  customer, with a depth of interaction far beyond conventional channels  of brand communication. They become the customer’s virtual sidekick,  mentor, confidant and guide. They <a href="http://tenayagroup.com/blog/2007/03/16/brand-test-do-you-have-your-customers-back/">watch  the customer’s back</a>, they go where the customer goes, and they are  “always on.”</p>
<p>Personal brand applications are the future of brands, to be played  out on personal digital devices.</p>
<h3>Pseudo Brands</h3>
<p>Pseudo brands are brands that aren&#8217;t. They go through the usual  motions of brands—an 								eye-grabbing logo, pumped up personality,  lofty vows, zippy tagline and media  								splash—but do nothing to  advance customers, or a company&#8217;s ties to them.</p>
<h3>Repetitive Brand Syndrome</h3>
<p>The affliction suffered by companies that implement conventional  brand formulas  								and wind up (again and again) looking, acting  and struggling just like everyone else.</p>
<h3>Starbucks</h3>
<p>In many respects, Starbucks is still the future of retail. Starbucks  has cleverly packaged an invaluable and  								inexhaustible resource  (culture) with an everyday commodity (coffee).  								You provide the  former, and pay a premium for the latter.</p>
<h3>Tear-off Brands</h3>
<p>Brand swatches clipped from established brand fabric to impart new  brand  								freedoms to fast-moving customers, potentially extending  the brand (and customers)  								into new market spaces. Tear-off  brands accelerate brand imagination.  								Case in point: concept  cars.</p>
<h3>Value Net (Value Creation Network)</h3>
<p>A system to co-create value established by a company and its  customers,  								and driven largely by brand programs. Brands play a  primary role in 								1) opening avenues of collaborative value  innovation to all parties;  								2) organizing, documenting and  managing value creation efforts;  								3) articulating new modes of  being and doing for customers; and  								4) transforming new forms of  value into customer growth, and market growth.</p>
<h3>Value Innovation</h3>
<p>The creation of new categories of customer value that can radically  reshape markets.  								In markets where established competitors fight  head-to-head on price and features,  								the value innovator  defines a new form of customer value that transcends the status  							 	quo, potentially creating a new market space with high barriers to  entry.</p>
<h3>Value Proposition/Brand Proposition</h3>
<p>There is a world between these two. A value proposition is part of  the sale.  								The brand proposition is not for sale. Brand is not a  transaction.  								It is a joining. A handshake. A kiss.</p>
<h3>Working Brands</h3>
<p>Brands that team with customers to create new value. Instead of   			 					projecting a corporate identity through symbols, slogans and  high-level  								campaigns, working brands  								roll up their  sleeves and make markets happen by directly extending products  								 and customers. They are brands of collaboration rather than brands of  persuasion.</p>
<h5>Contents © Tenaya Group LLC 2005-2010</h5>
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